Contributing

Development Setup¶
Prerequisites¶
1. Fork (or Clone) the Repository¶
# Fork on GitHub, then:
git clone https://github.com/<you>/ctx.git
cd ctx
# Or, if you have push access:
git clone https://github.com/ActiveMemory/ctx.git
cd ctx
2. Build and Install the Binary¶
This compiles the ctx binary and places it in /usr/local/bin/.
3. Install the Plugin from Your Local Clone¶
The repository ships a Claude Code plugin under internal/assets/claude/.
Point Claude Code at your local copy so that skills and hooks reflect
your working tree — no reinstall needed after edits:
- Launch
claude; - Type
/pluginand press Enter; - Select Marketplaces → Add Marketplace
- Enter the absolute path to the root of your clone,
e.g.
~/WORKSPACE/ctx(this is where.claude-plugin/marketplace.jsonlives: it points Claude Code to the actual plugin ininternal/assets/claude); - Back in
/plugin, select Install and choosectx.
Claude Code Caches Plugin Files
Even though the marketplace points at a directory on disk, Claude Code
caches skills and hooks. After editing files under
internal/assets/claude/, clear the cache and restart:
See Skill or Hook Changes for details.
4. Verify¶
You should see the ctx plugin listed, sourced from your local path.
Project Layout¶
ctx/
├── cmd/ctx/ # CLI entry point
├── internal/
│ ├── assets/claude/ # ← Claude Code plugin (skills, hooks)
│ ├── bootstrap/ # Project initialization templates
│ ├── claude/ # Claude Code integration helpers
│ ├── cli/ # Command implementations
│ ├── config/ # Configuration loading
│ ├── context/ # Core context logic
│ ├── crypto/ # Scratchpad encryption
│ ├── drift/ # Drift detection
│ ├── index/ # Context file indexing
│ ├── journal/ # Journal site generation
│ ├── notify/ # Webhook notifications
│ ├── rc/ # .ctxrc parsing
│ ├── recall/ # Session history and parsers
│ ├── sysinfo/ # System resource monitoring
│ ├── task/ # Task management
│ └── validation/ # Input validation
├── .claude/
│ └── skills/ # Dev-only skills (not distributed)
├── assets/ # Static assets (banners, logos)
├── docs/ # Documentation site source
├── editors/ # Editor extensions (VS Code)
├── examples/ # Example configurations
├── hack/ # Build scripts and runbooks
├── specs/ # Feature specifications
└── .context/ # ctx's own context (dogfooding)
Skills: Two Directories, One Rule¶
| Directory | What lives here | Distributed to users? |
|---|---|---|
internal/assets/claude/skills/ |
The 29 ctx-* skills that ship with the plugin |
Yes |
.claude/skills/ |
Dev-only skills (release, QA, backup, etc.) | No |
internal/assets/claude/skills/ is the single source of truth for
user-facing skills. If you are adding or modifying a ctx-* skill,
edit it there.
.claude/skills/ holds skills that only make sense inside this
repository (release automation, QA checks, backup scripts). These are
never distributed to users.
Dev-Only Skills Reference¶
| Skill | When to use |
|---|---|
/_ctx-absorb |
Merge deltas from a parallel worktree or separate checkout |
/_ctx-audit |
Detect code-level drift after YOLO sprints or before releases |
/_ctx-backup |
Backup context and Claude data to SMB share |
/_ctx-brainstorm |
Structured design dialogue before implementation |
/_ctx-check-links |
Audit docs for dead links before releases |
/_ctx-qa |
Run QA checks before committing |
/_ctx-release |
Run the full release process |
/_ctx-release-notes |
Generate release notes for dist/RELEASE_NOTES.md |
/_ctx-sanitize-permissions |
Audit settings.local.json for dangerous permissions |
/_ctx-skill-creator |
Create or improve a skill |
/_ctx-spec |
Scaffold a feature spec from specs/spec-template.md |
/_ctx-update-docs |
Check docs/code consistency after changes |
/_ctx-verify |
Verify before claiming work is done |
Day-to-Day Workflow¶
Go Code Changes¶
After modifying Go source files, rebuild and reinstall:
The ctx binary is statically compiled. There is no hot reload.
You must rebuild for Go changes to take effect.
Skill or Hook Changes¶
Edit files under internal/assets/claude/skills/ or
internal/assets/claude/hooks/.
Claude Code caches plugin files, so edits aren't picked up automatically. Clear the cache and restart:
The plugin will be re-installed from your local marketplace on startup. No version bump is needed during development.
Version bumps are for releases, not iteration
Only bump VERSION, plugin.json, and marketplace.json when
cutting a release. During development, make plugin-reload is
all you need.
Running Tests¶
make test # fast: all tests
make audit # full: fmt + vet + lint + drift + docs + test
make smoke # build + run basic commands end-to-end
Running the Docs Site Locally¶
Submitting Changes¶
Before You Start¶
- Check existing issues to avoid duplicating effort;
- For large changes, open an issue first to discuss the approach;
- Read the specs in
specs/for design context.
Pull Request Process¶
Respect the maintainers' time and energy: Keep your pull requests isolated and strive to minimze code changes.
If you Pull Request solves more than one distinct issues, it's better to create separate pull requests instead of sending them in one large bundle.
- Create a feature branch:
git checkout -b feature/my-feature; - Make your changes;
- Run
make auditto catch issues early; - Commit with a clear message;
- Push and open a pull request.
Audit Your Code Before Submitting
Run make audit before submitting:
make audit covers formatting, vetting, linting, drift checks,
doc consistency, and tests in one pass.
Commit Messages¶
Following conventional commits is recommended but not required:
Types: feat, fix, docs, test, refactor, chore
Examples:
feat(cli): add ctx export commandfix(drift): handle missing files gracefullydocs: update installation instructions
Code Style¶
- Follow Go conventions (
gofmt,go vet); - Keep functions focused and small;
- Add tests for new functionality;
- Handle errors explicitly.
Code of Conduct¶
A clear context requires respectful collaboration.
ctx follows the
Contributor Covenant.
Boring Legal Stuff¶
Developer Certificate of Origin (DCO)¶
By contributing, you agree to the Developer Certificate of Origin.
All commits must be signed off:
License¶
Contributions are licensed under the Apache 2.0 License.